This paper describes an interaction concept where user can view a *fixed* larger view by moving the handheld device around – mimicking a peephole behavior. The paper articulates the concepts of this interface, the fundamental implementation details and its application scenarios.
- What is the problem? The screen is too small.
- What are the solutions?
- Borrow a larger display (e.g. Dominikus’s);
- Spatial manipulation (e.g. Peephole);
- Projecting the display (e.g. Cao et al.)
- Combining devices (e.g. Siftables)
- VR (e.g. NaviCam)
- Industrial design effort (e.g. next generation of Andriod).
- What really is the problem? We don’t really need to see that much content – it is context that we need. So enlarging the display is ‘doing too much’.
- The biggest critique: the lost of context
- What are the other applications of Peephole? Sometimes we don’t want to know the ‘big picture’, e.g. two people playing a ‘run & catch’ game using Peephole. Also, a natural extension would be combining Peephole with Virtual Shelves.